![]() Easily one of the most frustrating things in the game that I hope gets re-worked if not taken out. It doesn't help things that the the dispenser looks like every other workbench except for the fact that it doesn't get "worked" like other benches and has the weird hopper mechanic going on as well, with zero explanation as to how it all is supposed to work, because after building one first time, without any other info, your pawn is going to eat out of the hopper intead of making a paste meal, and that doesn't make sense, and easily looks like a broken aspect of the game. Simple and fine meals use 10 units of food while nutrient paste provides the same amount of nourishment using only 7 units of food. I thought nutrient dispenser was supposed to make feeding your pawns easier? It's a pain in the ass compared to just regular cooking, with none of the potential morale boost / portability. Nutrient paste lets you stretch out food supplies longer. ![]() It's just easier to just make simple meals or steaks and keep a cold room to even mess with the stupid nutrient dispenser. What happens if you do forbid the corn, but the corn runs out? The next corn to land in the hopper will not be forbidden, and the dumb colonist will eat the corn instead of making paste. To build a nutrient paste dispenser, you will need 125 steel and 3 components. Currently you have to babysit the machine to make sure the corn or whatever it is that gets stuck in is forbidden. To unlock and build the nutrient paste dispenser in RimWorld, where nutrient paste is made, you will first need to research the Nutrient paste project that becomes available after Electricity. I figured out how nutrient dispensers work, which is not intuitive at all and probably should be reworked. ![]()
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